Electro
- When the team first arrive in Manhattan, Nova goes and stops a bus that's out of control. That's good! Then the electricity on the not-PSP he was playing earlier in the episode turns on, and he decides to play that rather than focus on the bus. That's bad!
- Nova's aforementioned distraction causes the bus to go out of control again, and Luke has to stop it. Once he has, Nova - pressed into the windscreen the entire time - is the one to say "you're welcome".
- As mentioned in the synopsis, Nova directly mentions that Electro should be robbing Wall Street banks, which the villain takes him up on.
- When Spider-Man tells the team that they should communicate more, Nova says, "Huh? Sorry, I missed it; I was thinking about a video game." He's joking, but the fact that every other member of the team gives him a look of disgust shows how inappropriate the comment is.
Review: I've spent the past five minutes trying to find an eloquent way to open this review and I'm still stuck, so I guess I'll try being blunt instead: this episode is badly written and I hate it. Why does Spider-Man hitting Electro with taser webs give the latter enough power to blackout all of Manhattan? I can buy Electro shutting down the Manhattan grid, but somehow also affecting all vehicles, Spider-Man's web shooters, and battery-powered devices like Nova's not-PSP and Ava's laptop? I mean, the writers do know that most people use electricity frequently and every day, right? It's not some exotic magic where you can fudge the details and we'll shrug and go, "Sure, I think that makes sense."
The thing is, the message which the episode mangles oh-so horribly actually isn't a bad one - in the modern age, face-to-face communication is still important and relevant. But the show doesn't really show that the team's electronics are what's causing the communication issue, instead having them all go off guns blazing whenever Electro (or Batroc) appear for the sake of it. At the end it's not so much improved communication that lets them stop Electro so much as it is that they sit down for five minutes and work out a plan. And while I'm at it, what's with that plan? Did Electro need to be in the Daily Bugle satellites before he could start creating copies of himself? Did the team know that he could do that, given he hadn't shown the power before? Like most things in this episode series, random events just sort of happen, and they eventually lead to the conclusion the episode needs.
I'll give the show credit for the way the team trick Electro into going into the Daily Bugle satellites, and I do like the message the show is going for, as badly as it tells that message. But I keep trying to think of other positives in the episode, and I'm not coming up with any. If it's not inane electronic nonsense, it's the team conveniently being ineffectual, and if it's not that it's Batroc randomly showing up to pad out the episode. Needless to say, this isn't a good one. Stay away if you want some quality twenty-odd minutes.
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