Contest of Champions, Part Two
- It's almost immediately revealed in this episode that, contrary to what was said last episode, if the Grandmaster wins, the villains will get to rule over New York, as opposed to the world. It's not a change for the better, in my opinion - what would someone like Ymir, Sandman, or Zzzax want with New York? What would any of the villains that would care even do with an entire city of their own? Raise taxes and become rich?
- When Grandmaster removes gravity from the city, Iron Fist comments that "Gravity is gone - it's like being on the moon!" Yes, the moon, that place where there very famously isn't any gravity.
- When Collector chooses Spider-Man for his team yet again, the Grandmaster calls him out on it, and the Collector defends his choice by saying that Spider-Man is his favourite. I...I can't even disagree with him; that's exactly what I do when playing any games where Spider-Man's an option.
Review: After a surprisingly good start to this arc, this one drops the ball quite a bit. Suddenly the Grandmaster is changing the game at the drop of a hat, with no explanation other than "I know the rules better than you," which is a lazy handwave. It's even lazier given that there's an easy out for the writers - make it that the loser of a game gets to modify the battlefield up to X times in the next game. Or hell, given that both times the Collector's team of four is up against the Grandmaster's team of three, say that the Grandmaster chose not to choose a fourth member in exchange for being able to modify the battlefield. Either of those options would help us understand the game and potentially even provide the Collector with some tricks, thus enhancing the story, but instead the writers choose to just say, "Nah, it's too complex" and have the Grandmaster do whatever he wants.
After last episode gave us some out-of-the-box solutions as to how Spider-Man was able to defeat his villains, this one gets a bit lazy too. I can buy the Red Hulk getting hotter and turning Sandman to glass, and even Captain America, Iron Fist, and Red Hulk getting taken out by some random hits, but in the second match of the episode the show starts to get inconsistent. Absorbing Man getting knocked into the water doesn't take him out of the game, but Luke and Skaar getting hit by a meteor and falling from a roof does, before they've even hit the water. Zzzax is suddenly solid enough to be punched into the water, even though he's made of energy. It's all kind of fiddly and doesn't really seem to have been thought out more.
Finally, how can we discuss all these arbitrary rules without bringing up capture the flag? First of all they have to reach the flag, then all of a sudden they have to "control" it, then it turns out that to win Spider-Man has to defeat all of his opponents. Why even bother introducing the flag concept if you wanted the characters to beat each other up? I'd also like to point out that Spider-Man's tactic of, "Team, let's all four of us go after the flag," is absolutely terrible - what he should have said is, "Team, the three of you keep fighting Blastaar and Ymir - I'll go and get the flag while you keep them busy." So yeah, it's safe to say that when the rules are this inconsistent and arbitrary, I lose a lot of interest in what was a pretty promising arc. I'm hoping that next episode things will be a bit tighter and back to the quality of the first part, but it'll still be the middle of the arc - I'm not too confident.
No comments:
Post a Comment